![]() Graphics/blender: update to 3.4.1 release (+) Ld-elf.so.1: /lib/libc.so.7: Undefined symbol "environ"Ī commit in branch main references this bug:Ĭommit d052c016bd9385650e30a54eccc12eddfc067659 ![]() > ld-elf.so.1: /lib/libc.so.7: Undefined symbol "environ" Turn off OPENMP for blender too and got different error in same place: cd /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /usr/local/bin/cmake -E make_directory /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /tmp/work/usr/ports/graphics/blender/work/.build/bin/datatoc /tmp/work/usr/ports/graphics/blender/work/blender-3.4.0/intern/opencolorio/gpu_shader_display_transform_frag.glsl /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_įAILED: intern/opencolorio/gpu_shader_display_transform_ /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_Ĭd /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /usr/local/bin/cmake -E make_directory /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /tmp/work/usr/ports/graphics/blender/work/.build/bin/datatoc /tmp/work/usr/ports/graphics/blender/work/blender-3.4.0/intern/opencolorio/gpu_shader_display_transform_frag.glsl /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_ Ld-elf.so.1: /usr/lib/libomp.so: Undefined symbol "environ" cd /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /usr/local/bin/cmake -E make_directory /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /tmp/work/usr/ports/graphics/blender/work/.build/bin/datatoc /tmp/work/usr/ports/graphics/blender/work/blender-3.4.0/intern/opencolorio/gpu_shader_display_transform_vert.glsl /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_įAILED: intern/opencolorio/gpu_shader_display_transform_ /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_Ĭd /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /usr/local/bin/cmake -E make_directory /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio & /tmp/work/usr/ports/graphics/blender/work/.build/bin/datatoc /tmp/work/usr/ports/graphics/blender/work/blender-3.4.0/intern/opencolorio/gpu_shader_display_transform_vert.glsl /tmp/work/usr/ports/graphics/blender/work/.build/intern/opencolorio/gpu_shader_display_transform_ > ld-elf.so.1: /usr/lib/libomp.so: Undefined symbol "environ" mtl files, animation editors improvements, major performance speed-ups and much more. Other improvements include a new Grease Pencil outline modifier and better Fill tool, support for PBR extensions in. Many new nodes have been added to retrieve mesh and curve data, sample UV surface, Node Group assets now show in the Add menu, and so much more. ![]() Geometry Nodes now shows an overlay in the 3D Viewport, making it easy to debug and test parts of your node tree. The UV editor received several updates to existing tools as well as new operators to align UV rotation, randomize islands, support for non-uniform grid, and more. The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D Viewport, and support cavity, view, and area-based auto-masking. A highlight in this release is the integration of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles. ![]()
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